The game designer had also long been interested in architectural design and, following Sim City, had wanted to create an architecture-focused follow-up that involved designing individual structures and buildings, rather than entire cities. The game had simulated an ant colony and, soon after its release, Wright began pondering whether human behaviour could be simulated in a similar way. The origins of The Sims can be traced as far back as 1991, following Wright’s work on Sim Ant. Managing the daily lives of a roster of digital inhabitants resonated with gamers
IN WHAT YEAR DID THE SIMS 1 COME OUT? UPGRADE
Players can also customise and upgrade the structure of a Sims home in the game’s ‘Build’ mode, as well as furnishing them with a vast range of equipment, furniture and appliances in the game’s ‘Buy’ mode Although characters do exhibit a certain degree of autonomy, it is up to the direction of the player to ensure that the in-game residents’ basic needs, such as food, entertainment and rest, are met, in addition to managing their career path and relationships with other in-game inhabitants. The Sims is a life simulation game in which players control and dictate the daily lives of a variety of virtual people, called ‘Sims’. Wright, who had previously developed 1989’s Sim City, would go on to lead the game’s development. The game would launch in Europe a week later, with a Japanese release following in April.ĭeveloped by Maxis, The Sims was initially conceived by game designer, and Maxis co-founder, Will Wright.
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On the 4th of February 2000, The Sims was first released for Microsoft Windows in North America.